Never think on logistics in a horror game, right? If nothing else, he's got plenty of puzzle to figure out, one step at a time.
"--ry to have caused disappointment, shall I return to the be-" Goodness. This really would be easier if his speech software would stop cutting out every time he could see the spooky hell void guy. Xavier only has to wait out the one sentence, at least, before he can continue on to more relevant conversations later... But here we are.
For Nick, there's a very plain value of monotony in the guy's voice, added to the obvious persistence of, y'know, not actually repeating himself. There are still a couple of other options, but he certainly doesn't seem actually human despite his everything.
no subject
"--ry to have caused disappointment, shall I return to the be-" Goodness. This really would be easier if his speech software would stop cutting out every time he could see the spooky hell void guy. Xavier only has to wait out the one sentence, at least, before he can continue on to more relevant conversations later... But here we are.
For Nick, there's a very plain value of monotony in the guy's voice, added to the obvious persistence of, y'know, not actually repeating himself. There are still a couple of other options, but he certainly doesn't seem actually human despite his everything.
At least they have a little progress, though.