I appreciate the prompt response to the concerns that you've received, and I understand that putting changes into place takes time since you have to go through the whole process of putting the fire out and all that.
In addition to the above, I think it would go a long way to do some updates to the application page or the FAQ to make what makes a "good" app more clear. I'm not sure if you'd be comfortable sharing your grading system, but maybe it could be tweaked for public use? I imagine some of the issue on the player side is just that they're not completely sure what the expectations are, or what standards are, or what have you. Maybe include a couple sample applications as well? Regardless of how you handle it, if you're going to have rigid and strict standards, you need to be clear about exactly what you want to see.
For the issue of favoritism, I don't mind the slow drip of plot information via proactive characters. It's a cool approach, but I can also appreciate concerns about gatekeeping and characters dropping and whatnot. Would you guys consider putting in some "failsafes" for those situations? For example, generally giving characters more motivation to share information, or "triggering" a character's information coming out - in a game I used to mod, belongings were left behind for the next person to find. But something like forged (or real) journals, or any other number of things, could both be an interesting way of furthering the mystery while also ensuring that information keeps going around.
A google doc is fine, of course, but honestly the coolest part of this way of modding is the personal touch so I'd love to see that built on.
I'm also curious as to why the majority of characters get special notes in their acceptance, while a handful are left out? It's a minor thing, but I am curious because as it is, it just comes off as either arbitrary or a mod oversight.
no subject
In addition to the above, I think it would go a long way to do some updates to the application page or the FAQ to make what makes a "good" app more clear. I'm not sure if you'd be comfortable sharing your grading system, but maybe it could be tweaked for public use? I imagine some of the issue on the player side is just that they're not completely sure what the expectations are, or what standards are, or what have you. Maybe include a couple sample applications as well? Regardless of how you handle it, if you're going to have rigid and strict standards, you need to be clear about exactly what you want to see.
For the issue of favoritism, I don't mind the slow drip of plot information via proactive characters. It's a cool approach, but I can also appreciate concerns about gatekeeping and characters dropping and whatnot. Would you guys consider putting in some "failsafes" for those situations? For example, generally giving characters more motivation to share information, or "triggering" a character's information coming out - in a game I used to mod, belongings were left behind for the next person to find. But something like forged (or real) journals, or any other number of things, could both be an interesting way of furthering the mystery while also ensuring that information keeps going around.
A google doc is fine, of course, but honestly the coolest part of this way of modding is the personal touch so I'd love to see that built on.
I'm also curious as to why the majority of characters get special notes in their acceptance, while a handful are left out? It's a minor thing, but I am curious because as it is, it just comes off as either arbitrary or a mod oversight.