Jumping on here to +1 about the google doc and more information about logistical stuff when it comes to Silence/World Speaker roles.
Honestly, while I get wanting to have an element of surprise- I'd really like more detailed information about how the Silence. Information like how it progresses, how you heal it, etc. Up to this point, I feel like both the infected and the worldspeakers/holy players have only really gotten like vague information and then we're expected to plot from there -- only to get told later "no that's wrong" if we do just that. Which is frankly a little frustrating sometimes.
So if we could have concrete information even just on the OOC front, I feel that'd help a lot just so us players can go plot out mini-events. Because I'd rather not to have to check in all the time with the mods for what's essentially a subplot. Plus yeah, having that information widely available can open things up for other players with characters who don't aggressively go after NPCs and world info. While I play a secretive dick who would rather never share anything -- I 100% get people's frustration with having their characters locked out of information and plot stuff. The more we work on addressing that, the better.
no subject
Honestly, while I get wanting to have an element of surprise- I'd really like more detailed information about how the Silence. Information like how it progresses, how you heal it, etc. Up to this point, I feel like both the infected and the worldspeakers/holy players have only really gotten like vague information and then we're expected to plot from there -- only to get told later "no that's wrong" if we do just that. Which is frankly a little frustrating sometimes.
So if we could have concrete information even just on the OOC front, I feel that'd help a lot just so us players can go plot out mini-events. Because I'd rather not to have to check in all the time with the mods for what's essentially a subplot. Plus yeah, having that information widely available can open things up for other players with characters who don't aggressively go after NPCs and world info. While I play a secretive dick who would rather never share anything -- I 100% get people's frustration with having their characters locked out of information and plot stuff. The more we work on addressing that, the better.